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	<title>GigglingCorpse</title>
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	<link>http://www.gigglingcorpse.com</link>
	<description>Fun for the whole family</description>
	<lastBuildDate>Fri, 27 Apr 2012 23:30:31 +0000</lastBuildDate>
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		<title>prevent android from dimming (w/ haxe and nme)</title>
		<link>http://www.gigglingcorpse.com/2012/04/27/prevent-android-from-dimming-w-haxe-and-nme/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/27/prevent-android-from-dimming-w-haxe-and-nme/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 23:30:31 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[nme]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3496</guid>
		<description><![CDATA[I&#8217;m going to do this in the easiest way I can think of. For anything more complicated, an NME extension would probably work well for this sort of thing! After starting a new NME project in FlashDevelop, I created MainActivity.java in the project directory: package ::APP_PACKAGE::; import android.os.Bundle; import android.view.WindowManager; public class MainActivity extends org.haxe.nme.GameActivity [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>haxe java target for android demo code</title>
		<link>http://www.gigglingcorpse.com/2012/04/21/haxe-java-target-for-android-demo-code/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/21/haxe-java-target-for-android-demo-code/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 22:48:10 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3486</guid>
		<description><![CDATA[Man, I am having the hardest time naming these posts, but I promise that I&#8217;m not just typing random words next to each other. I&#8217;ve uploaded the code for my demo from Cauê&#8217;s presentation; which you should be able to browse or checkout if you want to try it for yourself. There&#8217;s a description.txt file [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Deciding where to go</title>
		<link>http://www.gigglingcorpse.com/2012/04/13/deciding-where-to-go/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/13/deciding-where-to-go/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 08:21:35 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[nme]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[swf]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3364</guid>
		<description><![CDATA[As part of an experiment I was working on, I needed to decide how an object should turn based on what it saw. Some objects would attract it, and some it would prefer to turn away from. Turns out that&#8217;s more complicated than I expected. So I pulled that portion out to test in an [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>haxe to java for android (part 2)</title>
		<link>http://www.gigglingcorpse.com/2012/04/11/haxe-to-java-for-android-part-2/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/11/haxe-to-java-for-android-part-2/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 21:41:54 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3425</guid>
		<description><![CDATA[Last time I discussed setting up a project to create java code, for android, from haxe. I left out some neat stuff because it was already pretty long. If you read it, you probably noticed. For example, the program was called Haxe-Java Toast, which from the code presented is wildly inaccurate. Well, maybe not wildly, [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>haxe to java to nme to android! (part 1)</title>
		<link>http://www.gigglingcorpse.com/2012/04/11/haxe-to-java-to-nme-to-android/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/11/haxe-to-java-to-nme-to-android/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:41:28 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[nme]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3389</guid>
		<description><![CDATA[NME is a great solution for writing applications for the Android platform, but sometimes it&#8217;s nice to escape the confines of GameActivity.java. This is fairly easy to do, but unfortunately until now it meant writing Java. Which is fine for some people, but given the option I&#8217;d avoid it. (For one thing, it&#8217;s lead me [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>compiling haxe to java is really cool!</title>
		<link>http://www.gigglingcorpse.com/2012/04/11/compiling-haxe-to-java-is-really-cool/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/11/compiling-haxe-to-java-is-really-cool/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 09:29:14 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3369</guid>
		<description><![CDATA[I recently (~7 hours ago) got the opportunity to play with the new and upcoming java target for haxe (c/o @cwaneck), and it was okay. Okay.. I was trying to down play it, but I can&#8217;t do it. It&#8217;s really cool! I&#8217;m going to write down exactly what I had to do to go from [...]]]></description>
		<wfw:commentRss>http://www.gigglingcorpse.com/2012/04/11/compiling-haxe-to-java-is-really-cool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An SMS relay for android</title>
		<link>http://www.gigglingcorpse.com/2012/04/09/an-sms-relay-for-android/</link>
		<comments>http://www.gigglingcorpse.com/2012/04/09/an-sms-relay-for-android/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 06:09:51 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[nme]]></category>
		<category><![CDATA[sms]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3338</guid>
		<description><![CDATA[I made a simple SMS relay for my android (Andrew) last night. In case you want to do something similar, good news I&#8217;m about to explain its code! Note: I used NME and notepad++ and flashdevelop and java, instead of NME and haXe, or Eclipse and Java. This might strike you as strange. It probably [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Programming for android in Java but using NME</title>
		<link>http://www.gigglingcorpse.com/2012/03/22/programming-for-android-in-java-but-using-nme/</link>
		<comments>http://www.gigglingcorpse.com/2012/03/22/programming-for-android-in-java-but-using-nme/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 19:10:43 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[nme]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3310</guid>
		<description><![CDATA[I really like Haxe and NME, but someday I might want to try something that it&#8217;s default templates may not be well suited for. NME&#8217;s main activity is defined by GameActivity.java, which is cool, but in some cases you may want to specify your own activity rather than creating an NME extension. This is something [...]]]></description>
		<wfw:commentRss>http://www.gigglingcorpse.com/2012/03/22/programming-for-android-in-java-but-using-nme/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Modifying NME</title>
		<link>http://www.gigglingcorpse.com/2012/03/21/modifying-nme/</link>
		<comments>http://www.gigglingcorpse.com/2012/03/21/modifying-nme/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 04:42:42 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[being helpful to people less experienced than myself in the ways of the world; mostly in the ways of the web actually]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[haxe]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[nme]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3286</guid>
		<description><![CDATA[So as you know, I recently released an Android game. (It now has like 10 downloads, just saying.. #prettyproudofthat) Javi got a chance to play it, and kindly offered to make some background music. Ten short minutes later, I had an MP3. The music began by fading in, after which it could be looped as [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KEEP RIGHT</title>
		<link>http://www.gigglingcorpse.com/2012/03/15/keep-right/</link>
		<comments>http://www.gigglingcorpse.com/2012/03/15/keep-right/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 00:28:59 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.gigglingcorpse.com/?p=3266</guid>
		<description><![CDATA[I submitted my first android game to google play, and it is called KEEP RIGHT! So the idea is to keep the ball to the right &#8212; if you hit it into the right side, you get points. If you hit it into the left side, the opposite happens! (This is it, in flash) (Please [...]]]></description>
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		<slash:comments>0</slash:comments>
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